Warning!!!! This page was created in 1995, and is horribly outdated!!! Most of the links are probably dead, and all the information here still refers to the VRML 1.0 specification. I recommend you visit the Web3D Consortium's VRML Repository for all the latest information about VRML.

Introduction to VRML

VRML is a developing standard for describing interactive three-dimensional scenes delivered across the World Wide Web. VRML browsers are intended to work in conjunction with HTML browsers such as Mosaic and Netscape, providing a navigational tool into virtual 3D worlds. These worlds can contain 3D objects which have hyperlinks to other VRML worlds or HTML documents.

Most of the following information was gathered from the web pages located at the San Diego Supercomputer Center's VRML Repository.


Example Objects and Worlds

Here are just a few interesting examples of VRML, chosen to provide inspiration for your own creative projects. More examples can be found at VRML Repository Example Applications page, Serch Database page, and 3Dsite's VRML page.


Browsers

In order to view VRML objects, your Web browser must be configured with a suitable VRML extension. Here are tables showing the availability of browsers for various operating systems as of Sept. 1, 1995. Click on the browser name to link to the HTML page containing more information about each browser and how to download the software.

Personal Computers

Windows 3.1 Windows 95 Windows NT Mac PowerPC
AmberGL - - X -
NAVFlyer X X X -
VR Scout X X X -
VRweb X X X -
WebFX X X X -
WebSpace X X X -
Whurlwind 3D - - - X
WorldView X X X -




Unix Workstations

DEC HPUX IBM AIX SGI Irix Solaris SunOS
i3D - - - X - -
VRweb X X - X X X
WebOOGL - - - X - X
WebSpace - - X X X -
WebView - - - X - -

Scene Builders and Tools

The most important tools for creating VRML worlds are the VRML 1.0 Specification and your favorite text editor. As more tools become available that automate the VRML creation process, these two things will become less necessary. But for now, most VRML artists will still need to resort to editing at least some parts of their VRML file by hand. Listed below are some of the other tools currently available that can help in the creation of your own VRML world.


There is also a recently released book by Mark Pesce, one of the original developers of VRML, that explains basic VRML terminology and concepts, as well as advanced and future directions of VRML. The book is titled VRML: Browsing and Building Cyberspace.