All of these VRML objects, scenes, and converters were created by Marvin Landis. To view a larger jpeg image of the objects below, just click on the thumbnail image. To view the uncompressed VRML 3D object, click on the VRML icon next to it. If your VRML viewer can handle gzip'ed files, click on the third icon.
In order to view the VRML objects, your Web browser must be
configured with a suitable VRML plug-in, for example the Cosmo Player
available for SGI workstations, Windows95, and WindowsNT machines.
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This object is my own version of the Pirogue, a flat-bottom Cajun canoe. The plans and patterns for this "Stitch-N-Glue" constructed canoe are sold by Glen-L Marine Designs of Bellflower, CA. The 3D object was originally created with Lightwave.
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This VRML97 model is my own version of the Mountain Dulcimer found on pages 28-32 of the July/August 1991 issue of The Woodworker's Journal, designed by Jim Silliman of Pippa Passes, Kentucky. The 3D object was originally created with Imagine, but exported to VRML with Lightwave[6].
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This is a version of the same dulcimer, with an image map on the wood surfaces. The Lightwave[6] Surface Baker plugin and VRML Scene Export plugin were used to create this version of the object. You may not get great interactive results if your video card does not support image mapped textures very well. I get very slow frame rates with the Diamond FireGL 4000 in the 333 Mhz Pentium 2 in my office, but can achieve very nice frame rates on my 3DLabs Permedia3 Create in a 400 Mhz Pentium II, an NVidia GEForce2 Ultra in a 1.2 Ghz Athlon machine and on several different types of SGI O2 and Indigo2 machines.
Coyotes Berry Basket
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(305K geometry, 200K jpg)
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This is an animated VRML97 version of a collapsible basket (also called a Berry Basket) with a southwest design. It's not an exact pattern, since this basket would do more than just collapse, the basket's rings would completely fall apart. Each part of the basket is texture mapped, so you will need a video card with decent support for image maps to get interactive rates. Once the object loads, just click on the basket to see the animation. Lightwave[6] VRML Scene Export and Surface Baker plugins were used to create this object.
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A California Redwood bird feeder with an image map. The original plans for this project can be found on pages 30-31 of the March 1992 issue of Popular Woodworking, designed by Benjamin Green. The 3D object was originally created using Irit and exported to VRML with Lightwave[6].
Wooden Oar
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(86K geometry, 46K jpg)
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An oar with image map, created so the Pirogue canoe wouldn't be left "up a creek without a paddle". The object was created, baked, and exported to VRML in Lightwave[6].
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This scene contains 5,060 polygons. The letters in the logo are links to various html pages at the University of Arizona, and the saguaro cactus contains a link to information about the city of Tucson. This 3D scene was originally created for Rayshade.
I have written a Lightwave to Open Inventor
object conversion program that uses the Inventor libraries and
compiles on an SGI with the C++ development option. Although the
program converts to Inventor format, all the nodes found in the
resulting Inventor tree are legal nodes for VRML 1.0 trees also. So the
only change that needs to be made to the final Inventor file is to
change the first line from:
#Inventor V2.0 ascii
to:
#VRML V1.0 ascii
and you will have a legitimate VRML object. Just click for a copy of lwtoiv.tar.gz, which includes
both the source and executable for an SGI machine running Irix 5.3.