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Shades
Contributor List
If you
are interested in all the fame and glory that comes from having your
name on this list, please check out the "How to Contribute" page and determine some
way you can improve the project.
Submit your contribution (marvinl AT email.arizona.edu), then
sit back and wait for all the praise and adoration from other appreciative
programmers and users.
- Officially
announced the Shades project 7/13/98
- First
release (version 0.5) includes 3 shaders:
ML_Planks2D, ML_Parquet2D, and ML_Fire2D
- ML_LandColor5D
12/7/98
- ML_Strata5D
12/7/98
- ML_Coriolis3D
12/16/98
- ML_Brick2D
1/12/99
- ML_Dented3D
1/12/99
- Common
shading attribute parameters and updates to existing plugins 8/26/99
- Shades2 SGI and Intel compile
5/22/00
Miguel Grinberg (Software
Developer, Will Vinton Studios)
- Alpha
port 7/14/98
- Microsoft
Visual C++ project files for Intel and Alpha configurations
Marco Ridoni
Kenneth Woodruff
- Mac
port and testing 8/7/98
- Mac
port 2/11/99
-
Ron Wolfe
-
Al Fogleson
- AF_Strata3D
12/7/98
- AF_PuffyClouds3D
12/7/98
- AF_Cyclone3D
12/7/98
-
Eetu Martola
- EE_Gloss
1/12/99
- EE_Oren_Nayer
5/22/00
- Jonas
Gustavsson
- Gordon
Miller
- Mac
CodeWarrior project files 8/5/99
- Shades
image and Author's name addition to the lwpanels interface 8/15/99
- Mac
port 8/26/99
- GM_Apple_Skin
8/26/99
- GM_Blue_Marble
8/26/99
- GM_Eroded
8/26/99
- GM_EyeBall2D
8/26/99
- GM_Fractal_Marble
8/26/99
- GM_Green_Marble
8/26/99
- GM_Marble_2
8/26/99
- GM_Perlin_Marble
8/26/99
- GM_Screen2D
8/26/99
- GM_Specular_Color
8/26/99
- GM_Stucco3D
8/26/99
- GM_Wood2_2D
8/26/99
- GM_MetalReflect
5/22/00
- GM_Saturn
5/22/00
- GM_SaturnRings
5/22/00
- GM_SideReflectivity
5/22/00
- GM_SoftReflections
5/22/00
- GM_StarsAndMoons
5/22/00
- GM_SuperDents
5/22/00
- GM_Velvet
5/22/00
- GM_Venus
5/22/00
- GM_Wood1_2D
5/22/00
- Shades2 Mac
compile 5/22/00
Dave
Huffman
- Website
designer and beta test monkey 8/27/99
-
Bill Hemenway
and
Matthew Sorrels
- Alpha compile and testing
8/31/99
- Shades2 Alpha compile
5/24/00
Other
credits This is a list of the freely available software and resources
used while writing Shades. If I have forgotten anything, please let
me know and I will correct the oversight as soon as possible. Texturing
and Modeling: A Procedural Approach by Ebert, Musgrave, Peachey,
Perlin, and Worley
Sample routines from the LWSDK
- Arnie
Cachelin's global envelope handler example (enview.c), load/save
parameter functions (pluginio.c), and LWpanel services example (blotchUI.c)
- Allen
Hastings' and Arnie Cachelin's blotch shader example (blotch.c)
Other plugin source that has been released by the following authors:
The Lightwave Plugin Developers Mailing List
- On-line
archives
- To
subscribe, send email to listserv@listserv.arizona.edu with the
folloing in the body of your message:
subscribe lw-plugin "Your full name"
(Your name does not need to be in quotes.)
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